﻿using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using XNAGuiLib.GuiLibResourceManager;
using XNAGuiLib.GuiLibScrollbar;

namespace XNAGuiLib.GuiLibTextfield
{
    public class HorizonsTextfield : TextfieldObject
    {
        #region Constructor - HorizonsTextfield(Game game, string name, string content, Vector2 relPosition, Vector2 bounds, bool scrollbarVisible)
        public HorizonsTextfield(Game game, string name, string content, Vector2 relPosition, Vector2 bounds, bool scrollbarVisible)
            : base(game, name, content, relPosition, bounds, Color.White, GuiResourceManager.ResourceManagerType.StyleHorizons, scrollbarVisible)
        {
            this._initialized = true;
        }
        #endregion
    }
}
